So we’ve ramped up testing to a small group of alpha players, and testing cross platform play. Some things we’ve found along the way is that pickups are critical to early-game success. As the players level up, the relevance of the pickups becomes less, but is never totally removed.
What was most interesting, was just how much adding a temporary speed boost changed gameplay. Players suddenly started rushing for the speed boost, whereas the heavier vehicle players seemed to go more for the damage multipiers.
The AI players are still coping, but new gameplay changes have left them unaware of basic tricks to greatly improve their evasion and killing abilities. We’ll be making changes to the AI shortly!