The original Lava level, featured in a few of the earlier screenshots, has been rebuilt to take better advantage of the new lighting and post effects in the game, and also slightly redesigned to be more symmetrical for the more aggressive game modes (Soccer, Capture the Flag).
This is an unlit, work in progress, shot from the game. New shots to come soon!
We’ve begun Soccer mode implementation! We’re hoping to provide a new gameplay video soon, including a sneak peak at the new Lava level and the Boomer in action.
What a busy month it has been! The entire backend of Brawlerz has been rebuilt for better latency, faster matchmaking and height-agnostic collision. Along with these upgrades have come the transition to HDR lighting.
We’ve made the decision that more contrasty tracks look cool – but they’re hard to make ‘pop’ with gamma based lighting. So we’ve moved over to full HDR rendering, lighting and revised how our shaders work.
While this is only a work in progress, it’s coming along quite well. Our next update will be the Soccer and CTF mode implementation!