Only a few more days left until we drop the Early Access version of Brawlerz! There’s a big pile of things on the todo list, and we’re pushing through it now 🙂
If you’d like to discuss upcoming features, or gameplay, or even bugs you find, please head over to the Steam forums – we’re trying to keep all of our users in one place so we can keep in touch with the community easier.
It’s not a big part of the game, it’s not really even a very exciting feature, but our memories of old times really make us want the split screen thing to at least be possible. We’ve just finished up UI modification to handle it (showing up to 4 user interfaces that all scale dynamically is a bit of a pain).
If you’re wondering why both players have the same name, no, it’s not a fake shot, it’s because two local players were spawned in-editor so they just use the Steam username by default 🙂
Recently, Unity opened up multi-monitor display support, which previously had been locked behind a custom license. Brawlerz is pretty efficient, even visually, so it’s not out of the question to consider eight players over two displays… We’ll see how well received split-screen is before we take the plunge, though.
Early Access is just around the corner and we’ve been working on vehicle customisation! Wheels, flags, weapons, pain jobs. Of course these are just the basic settings, during gameplay all vehicles have upgrade paths for you to pick on the fly and to suit your team’s needs.
A quick few snippets of video featuring the soccer ball! Unfortunately, the bots aren’t aware the ball exists yet, so they entirely ignore it, but they’ll be brought up to speed soon. We’ll get some proper footage of the soccer mode in the coming weeks.